This is an explainer animation created for BlockX, a cutting-edge cross-chain ecosystem designed for the Web 3.0 era. The video is crafted to introduce website visitors to the various functionalities and features of the BlockX platform, making it easier for them to understand its value and potential in the evolving digital landscape. During the production of this video, I took the opportunity to experiment with 2.5D features in After Effects, adding depth and dynamic motion to the animation. This approach not only enhanced the visual appeal but also effectively communicated the complex concepts of BlockX in an engaging and accessible way.
Music used in demonstration video written by Ali Hasanov
Sumof is one of the characters created for the Electro-Mushi series, a game that utilizes a point-and-click gameplay style with several innovative techniques and algorithms. Developed in 2008, this game stood out for its unique approach and creativity. It was selected by Yandex for inclusion in their Online Games section, reflecting its initial appeal and quality. However, the game was later removed from the platform due to its blood and violence content rating.
This is one of my first Flash games, Chaser, created in 2003. The game features simple coding and an enhanced AI, offering 16 levels of varying difficulty to challenge players. Chaser is a tribute to the classic 1980s game “Chaser” for the PC-8020, capturing the nostalgic essence of the original while bringing it to a new generation of gamers.